Destiny: The Collection // Rise of Iron
Available on: PS4 PS3 Xbox One Xbox 360
Gameplay/Trailer
Reviews
- GameinformerGameinformer"The Taken King ultimately is what the players – and probably even Bungie – always wanted Destiny game to be. The improvements to the user interface and quest system alone make the game so much more playable, but they quickly fade to the background once you dig into the content. The game is not without some minor annoyances, but the good far outweighs the bad. You couldn’t pick a better time to try Destiny if you haven’t yet. The Taken King is a testament to Bungie’s craftsmanship and its ability to listen to the feedback from the players who both loved and hated year one. The studio has given us a game that truly is legend." 9.5/10 ~Gameinformer
- IGNIGN
"Simplistic “it’s like X mixed with Y” comparisons don’t really add up when attempting to explain what Destiny is, or why it’s worth playing. It borrows from many well-established gaming destinations, but the climate of each is wildly different, and often incompatible. It’s a complex production that boils down simply to this: Destiny is a mechanically excellent, visually evocative FPS housed within an under-developed RPG framework. The endgame might hook you for the long haul once you fully understand it, but Destiny is ultimately unable to be all the different games it’s trying so hard to be." 7.8/10 ~IGN - PluggedinPluggedin"Destiny is a T-rated first-person shooter, which means the death-dealing never gets as bloody and gory as, say, the aforementioned Call of Duty, or even Halo. You blaze away in story mode at malevolent beasties who go down with a flash of light and then dissolve away. But you do still blaze away! Constantly. Your one and only game plan here? Kill literally every moving creature you face. Guardians level up their skills, gaining ever more destructive super blasts, along with increasingly powerful weaponry that includes assault rifles, machine guns, laser rays, rocket launchers and grenades. That equals a whole lotta fluid-but-intense trigger-pulling that lasts till long after your fingers go numb, with scores and scores and scores of wounded foes constantly crying out in pain before they tumble and disintegrate. When those monster baddies come screaming and raging out of the dark by the dozens, things can get pretty creepy, too. And the mere presence of the good-guy warlock class raises a few spiritual questions. Then, if you play in a competitive mode called Crucible, which is essentially a tower-defense deathmatch, you have to also shoot at online human opponents, not just insectoid or robot baddies." ~Pluggedin