Available on: PS4Xbox One
PC
Mac
Linux
Gameplay/Trailer


Reviews
- Gameinformer Gameinformer"You're constantly under the gun in XCOM 2, and the deck is often stacked against you. Firaxis' masterclass in strategy design has you second-guessing all your choices and analyzing your smallest decisions. It might sound stressful, and at times it is, but XCOM 2's battles are so compelling that it's easy to pick yourself up after defeat and jump back into the fray. Successfully navigating XCOM 2's storm of difficult choices is enough to make you feel like a true legend." 9.5/10 ~Gameinformer
- IGN IGN"With a focus on variety and replayability, this sequel has an answer to most of my complaints about 2012’s excellent XCOM: Enemy Unknown, and aside from some mostly cosmetic bugs, it comes together brilliantly. Thanks to a new spin on the same great tactical combat, plus unpredictable maps and randomized objectives and loot, XCOM 2 is an amazing game I’ll easily put hundreds of hours into." 9.3/10 ~IGN
- Pluggedin Pluggedin"Frankly, this game's action and challenges are all really fun, not to mention ever-changing. Unlike the original game, XCOM 2 throws in some replay curveballs with a new layer of mission randomness built into each level. So if you think you can go back and ace a quest with a memorized list of physical structures to hide behind or enemy locations to spy out, you'll soon find that things have been dematerialized and transported to new areas since your last go-round. (Those sneaky aliens!) What the game thankfully doesn't include this time is an M rating. This entry's blood-spray quotient is reduced considerably, while the blade- or bullet-derived destruction of aliens is limited to pools of yellow goop. Even the game's campy alien autopsies aren't so splash-about messy, kept largely out of the camera's direct view. The ear-burning foul language has been all but eradicated as well. Your erstwhile troopers are hard-edged, but now they keep their hard language to themselves. That doesn't mean there isn't any pain of war to be felt here. The yellow goop is still yellow goop. The blades and bullets are still lethal. You don't aim down a gun sight and squeeze a trigger, but there's still lots of battlefield deadliness in play. You spend time with your human soldiers, too, getting to know their names and personalities. So if you accidentally mishandle a move and leave some squad mate vulnerable, you feel the sting of your soldier's death, certainly. Now, that's not always a bad thing, of course. Humanizing the realities of war is needful. And, true to life, there are no one-more-time do-overs here. Like an ongoing game of Russian Roulette, once your trooper goes down, he or she is gone for good. The question, then, is whether needfulness is good enough for a game." ~Pluggedin