Available on: Xbox 360
Gameplay/Trailer
Reviews
- Gameinformer Gameinformer"Multiplayer maps have always been one of Bungie’s strongest suits, and Reach features a fantastic collection. A few favorites return with a new coat of paint, and the new maps are among the best in the genre. Some are especially suited to a particular mode. The new Invasion gametype plays like a mix of territories and capture the flag, and it really shines on the Spire map. As the Spartans, it’s your job to storm the Elite’s tower, grab their power core, and make a mad dash to the heliport. Modes such as this one probably won’t be played nearly as much as the standard Slayer/Team Slayer/CTF matches, but they’re a great change of pace when you’re ready for one. Any disappointment series fans felt after ODST should be completely washed away thanks to Reach. Make no mistake about it - this is the true followup to Halo 3. It's also a perfect way for Bungie to part with the series it turned into a phenomenon." 9.5/10 ~Gameinformer
- IGN IGN"Halo: Reach is a fantastic package, with several core components that on their own can outclass many other games. The campaign is excellent, backed by solid storytelling and a powerful audio-visual experience. The competitive multiplayer is familiar, yet brand new with a lot more options and a faster pacing. And the cooperative Firefight arcade mode has finally met its potential. Whether you like playing with friends like me or you're more of a lone wolf, Halo: Reach has evolved to the point where it'll make everyone happy. It's a fitting end to Bungie's involvement with the franchise, one that both references the past and injects new life into a tried and true formula. Newcomers and Halo fans alike will find plenty to love in Halo: Reach. Even if you've grown tired of the Halo formula through the years, I'd still recommend this game to you. It's just that good." 9.5/10 ~IGN
- Pluggedin Pluggedin"Of course, the single-player story campaign is only the tip of the iceberg when it comes to Halo combat. From capture-the-flag engagements to blast-'til-you-drop firefights to Slayer deathmatches—where the goal is to rack up as many kills as possible—the lengthy list of multiplayer online hostilities can support up to 16 players at a pop and flay thousands in a trice. Not only do the firefights intensify in those online skirmishes, the language—which in the rest of the game already includes "d‑‑n," "h‑‑‑," "a‑‑," "b‑‑tards" and "b‑‑ch"—can go virtually unchecked via players' Internet-connected headsets. It's been announced that this is Bungie Studios' last Halo hurrah. But we're almost guaranteed a seventh and even an eighth since on this title's first day of release, fans eager for another shot at new Spartan/Covenant battles ponied up an incredible $200 million to grab copies hot off the presses. The first five titles collectively sold about 34 million units, which amounts to more than $1.7 billion in the Microsoft till. So to those who insist you can only crank out so many expansion packs and genre spin-offs before people stop coughing up cash, this is your opportunity to rethink things. The same goes for those who believe that because Halo is so popular it must be OK for everybody to play." ~Pluggedin